OVERVIEW

DATA HINGE | GOLF AI

Golf AI was the first mobile app to use artificial intelligence to record, analyze, and improve the user’s golf swing in real time by comparing the user’s form, thousands of data points, and professional athletes.

This project was evaluative human factors research involving usability testing and A/B testing of the mobile app.

MY ROLE

Role: Lead UX Researcher

Team: Golf AI Design Team (A Data Hinge Company)

Timeframe: 2020

 RESEARCH QUESTIONS

USERS

  • 33 total participants

  • Located in the USA

  • Age 23-70

  • Golfers of all levels

METHODS

SETTING & MATERIALS

This was a remote study, so participant settings varied. Because the app requires a golf swing to be conducted by the participant, the setting was made to be as close to a typical golf environment as possible.

The Zoom conferencing app, computers, iPhones, iPads, headphones, microphones, cameras, and other recording technologies were used to access the app and record usage. Participants used their personal golf clubs of choice. A/B prototypes were shared through Figma.

INSIGHTS

ACTIONABLE RECOMMENDATIONS

IMPACT

  • New updates to the app with improved usability, accessibility, diversity, and features.

  • Improvements to the UI flow based on A/B concept feedback.

  • More social media engagement.

  • A new website for the company with better UX and visuals.

  • New color theme in the app and website.

  • ModGolf podcast participation weekly from the Golf AI founder.

  • Continued research of the usability and user experience of the product.

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